Game Devlog #4: Aiming while running with mouse and gamepad

It turns out aiming is pretty different with a mouse vs a gamepad.

Game Devlog #3: Player Idle and Run Animations

Now you really *feel* like a dog in a hoodie.

Game Devlog #2: Player Sprites and More Aiming

Imagine Enter the Gungeon but you're a Siberian Husky.

Game Devlog #1: Art Style and Aiming

Making my dream game.

Optimizing 1000 2D physics bodies in Godot Engine

Experimenting with multithreading to achieve 60fps.

How to Make a Preloader

A pretty loading screen for people to look at while your website gets ready.

Hey World

An attempt at making a blog!